The Boring Blog

Boring stuff about art, engineering, AI, and the little things that rarely make noise.

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Building Eskiz, chapter two: a dashboard you can talk toLatestEskiz puts one thing in the middle of the dashboard and one bar at the bottom. Here’s what we left on screen, what you can ask for, and what it took to make “next section” feel like a button.EskizDesignAI008 · November 6, 2026 · 7 minThe hard work behind a proper authentication systemAn email, a password, and a button. Then someone forgets the password, opens another tab, loses their connection, and would still quite like to use the application.EskizEngineering007 · November 3, 2026 · 8 minBuilding Eskiz, chapter one: the number inputBefore a model becomes a building, a chair, or a very expensive mistake, someone changes a number. We should probably make that part good.EskizDesign006 · October 13, 2026 · 9 minAgent Replay: a calmer way to review codeToo many files, a wall of changes, and not enough time. Agent Replay brings the review back to one change you can actually follow.ToolsAI005 · October 9, 2026 · 4 minWhy is 3D modeling still so complicated?From a rough idea to a detailed model you can change, reuse, and hand over: where CAD makes the journey harder, and what AI needs to help with.EskizDesign004 · October 6, 2026 · 21 minMaking stylized grassArt direction first, then the engineering that keeps a painted meadow responsive. Build it step by step with the real WebGL renderer.EngineeringGraphics002 · October 2, 2026 · 12 minGTM engineering, explained badlyThree months, several acronyms, and an offsite proposal that should not have survived the meeting. By the end, you’ll have more questions.GTM003 · September 29, 2026 · 8 min
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